Welllll, I thought I'd stray away from the inorganic modeling/texturing for a day.  Actually, I'm only doing this in preparation for my demo reel.  So, mechanical models and metal textures can't be the only thing I ever do.  I didn't know much about the skin shader in maya, but I figured I'd give it a try.  After several hours, lots of nodes, a few bump/displacement/specular maps, here's the result.  Also, I already had the model and rig which I built first semester.

-Sari
 
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