Wednesday, February 23, 2011

Alien Texture

Welllll, I thought I'd stray away from the inorganic modeling/texturing for a day. Actually, I'm only doing this in preparation for my demo reel. So, mechanical models and metal textures can't be the only thing I ever do. I didn't know much about the skin shader in maya, but I figured I'd give it a try. After several hours, lots of nodes, a few bump/displacement/specular maps, here's the result. Also, I already had the model and rig which I built first semester.


No comments:

Post a Comment