This is my favorite piece so far. I'm currently constructing my demo reel, which will be done in the next few days for internships. I haven't been sleeping much, so I can get it done on time. Well, after all that work, I hope the final product is worth it!
-Sari
Sunday, February 27, 2011
Wednesday, February 23, 2011
Alien Texture
Welllll, I thought I'd stray away from the inorganic modeling/texturing for a day. Actually, I'm only doing this in preparation for my demo reel. So, mechanical models and metal textures can't be the only thing I ever do. I didn't know much about the skin shader in maya, but I figured I'd give it a try. After several hours, lots of nodes, a few bump/displacement/specular maps, here's the result. Also, I already had the model and rig which I built first semester.
-Sari
-Sari
Tuesday, February 15, 2011
The Bird
Saturday, February 12, 2011
Glass Flowers
Thursday, February 10, 2011
Lightning Bug Fix
I received some critique about the design of the lightning bug, which always helps so that I can improve the model. The legs are now smaller and thinner, making it seem less like a machine. Although "the machine look" is how I'm doing everything nowadays, I agreed that it would be better for the design. Since these guys are lighting my room for Brother, it would make sense for their bodies to be larger and their legs to be smaller. It'll probably look better as a light source rather than a prop. I also tweaked the lighting of the render (which as of now, is just for show =]).
-Sari
-Sari
Sunday, February 6, 2011
Glass Shader
The Lightning Bug
Tuesday, February 1, 2011
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