Just thought I'd post an image from the render. I've already had to restart it at least 4 times. The reflections on the textures keep having awkward square highlights in a few of the frames. It's definitely a reflection gloss problem. I've already experienced this in my turntable render about a month ago. The env_blur node helps, but in this animation I keep having to boost the samples/the blur of the node. Well, here's a pic of the walk cycle that's happening right now.
-Sari
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