One of the most important things I learned over the summer was that everything tells a story, every object, every texture. In Brother, I definitely wanted to capture not only the personality of my character, but also the objects around him. I want to tell a story within a story, and even if Brother didn't have animation, my environment could speak for itself. This scene is about half way done, no lights, no shaders yet. As I'm modeling, I am constantly thinking about my story and my main character. How did he build these things? Did he put time into his creations? Does he care for them at all? How old are they? What are their own personal stories? And the list goes on. Things are very broken in Brother's room. I like the concept of him hiding beauty, which was one (there are many haha) theme in this short. The environment I have here is anything but "mechanically built to perfection" and I love that, given the piece is so...mechanical.
making progress
-Sari
Sunday, October 30, 2011
Friday, October 28, 2011
Thursday, October 27, 2011
Tuesday, October 18, 2011
And It Keeps On Going...
And so the shading and environment modeling phase begins. IN PRODUCTION. I did a quick test of some shaders for thesis. It's a WIP really. I modeled this prop, and shaded it today.. well, tonight. I'm nocturnal now. So it's 6:50 am, and I think I'll go to sleep soon. I'm really enjoying this thesis project. It's not just a huge senior project we have to get jobs. This is really a story I want to tell, and I am putting all of my best efforts into making this an awesome piece. There's something about creating this world from scratch and developing the characters that really gets me motivated to work constantly. I am loving this.
Steampunk plant:
Concept design by the very talented Zach Brunner.
Steampunk plant:
Concept design by the very talented Zach Brunner.
Friday, October 14, 2011
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